Guide to the Black Morass
2008-03-20 19:15:45 Category : game"What's happening. Basically, you get back in time when Medivh is opening the Dark Portal. wow gold Bad Dragonskins try to stop him. Time rifts will open where mobs will spawn. The rifts are timer based, which means that more than one rift can be open at the same time. If the spawns manage to kill Medivh, you failed and you need to reset the instance. Same goes if they manage to kill you. Notice that if you talk to the NPC at the beginning of the instance, you will recieve an item called 'Chrono Beacon' which will be very useful. wow lvl service Time Rifts The time rifts can open at 4 different spots on your map (East / West / North / North East). Like described before, Dragonskins will spawn. There will be 1 Rift Lord per portal, this is the only elite. As soon as you've killed this Rift Lord, the Portal will close. As long as the portal remains open, more non elite dragonskins will spawn. You will some (like 15 seconds) time to rest after a rift. wow gold The Rift Lords You may have 4 different sorts or Rift Lords spawning, here are the cases Warlock - AOE Shadowbolt / Fear on second highest aggro target / Curse increasing spell damage taken by 50%(To do: Shadow Aura / Fear Ward / Decurse) Mage - Instant Pyroblast on random target / Blastwave / Frostbolt (To do: Fire Aura) Warrior 1 - Sunder Armor Warrior 2 - Mortal Strike Basically, you're happy if you get a melee, they aren't too hard to handle but have a lot of HP. The two casters are kinda squishy but can nuke pretty badly. The Plan Everybody in the party should start by getting a Chrono Beacon from the NPS.
Buff up right away and fight your way till medivh (around 10 lvl 70 non elite beasts). Once you get close to Medivh, I'd say 20 yards, the encounter will start and the first rift will open. Basically, you want to dps the Rift Lords down as fast as possible to have the least spawns possible. wow leveln The spawns will mostly have 2 target, either Medivh or your healers. Now we have 2 cases: Either you have decent dps and there won't be more than 4 or 5 spawns per portal, or your dps will slack and you'll have more spawns. If you can manage to kill the Rift Lord with 5 or less spawns, then do it and let the spawns go wherever they want. If not, let 4 people focus on the Rift Lord and let 1 person handle the spawns. wow level service The Group I'll tell you the group we used when we cleared the instance. Notice that this is not a needed group, just the one I had which seemed quite nice to me: Warrior - Our tank was fury specced, but did a nice job. Keeping aggro wasn't too much of a problem but a protection warrior might be more useful Rogue - Our rogue was quite decently geared and could dish out some decent damage. He will enventually have to evasion-tank on the second boss for a few seconds Paladin - Our paladin was holy specced with some good +healing gear. He will be your main healer during the encounter since he could get some aggro from the spawns (if you are using the nuke-rift-lord-technic) and plate will help him. His bubbles will also come in handy. Priest - Our priest was used for damage and for healing. He had some very good damage gear (+600 dmg), which means he could pretty much nuke single targets.
He had a damage discipline spec, allowing him to have Divine Spirit which was quite handy. When fighting rift lord, he used his damage gear and switched to healing gear for bosses. Mage - Our mage pwned so hard, you can't even imag... Oh, well, I was there and did some dmg, spec isn't important, even if Blast Wave and Dragon's Breath come in handy here. " .
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