Archive for March-2008

welcome to my blog

2008-03-02 18:00:00

welcome to my blog  .

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At a guess

2008-03-04 09:11:00

"At a guess, the necromancer had conquered a kingdom of these spider-like beings, successfully converted them into undeath, and taken their treasures as the spoils of war. Exultation filled him.1GB MP3 PLAYER. He would surely learn great things here. At the end of the hall, a gigantic creature lumbered into view: a grotesque mixture of beetle and spider.wow eu. It approached him at a deliberate pace, and Kel'Thuzad observed that its towering body sported an even greater number of wounds and bandages. Like the guards, it was undead, but its sheer bulk made him feel more frightened than impressed.best mp3 player. He doubted he had sufficient skill to vanquish such a monster, much less raise it from the dead. The creature greeted him in a deep bass voice that reverberated within its ponderous body.cheap wow gold. Although it spoke perfectly understandable Common, the sound chilled him. Strange buzzing and clicking underlaid its words.fast wow gold. ""The master has been expecting you, archmage. I am Anub'arak."" It had both the intelligence and motor skills for speech--astonishing! ""Yes. I wish to become his apprentice."" The huge creature simply looked down at him. Possibly it was debating whether he would make a tasty snack. He cleared his throat nervously. ""May I see him. "" ""In due time,"" Anub'arak rumbled. ""Thus far, you have devoted your life to the pursuit of knowledge. An admirable goal. Still, your experiences as a mage cannot have prepared you for serving the master."" What could have inspired such a speech. Did the majordomo consider Kel'Thuzad a rival. That was a misconception to dispel as soon as possible. ""As a former member of the Kirin Tor, I have more magic at my command than you could probably imagine. I am more than prepared for whatever tasks the master gives me."" ""We shall see."" " .


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World of Warcraft Teaches the Wrong Things

2008-03-04 19:17:05

Reflecting on Raph's ideas, I was initially very happy because it explained a lot of things.lotro gold. First, a lot of parents complain about what impact games have on children, but those parents are generally only seeing the trivial surface of the game, rather than what the game is REALLY teaching.wow eu. Chess appears to be vaguely about war (it has knights and castles and kings), but it's really a game of controlling space, of reading the opponent's mind, of trickery and tactics and so on. Grand Theft Auto appears to be about shooting cops and hookers, but it's actually a game of exploration and freedom.mp3 player. There is value to exploring a virtual world that lets you do things you can't do in the real world.mp3 players. Don't be fooled by the gangster facade. Even more to Raph's point, I reflected on what Street Fighter taught me: an awful lot.or wow. Where to even begin. For starters, there's tactics and strategy.really cheap wow gold. When should you attack and when shouldn't you. You have to understand the critical points in a match, the situations that blow the game wide open. If you are winning, you need to avoid these situations, if you're losing you need to create them. Street Fighter taught me about yomi: knowing the mind of the opponent. You can't just play the odds and do the textbook-correct responses, you have to adapt and anticipate your opponent's moves. The game is merely a medium through which you play against the other player. Some players develop skills in planning, while others develop their skills at improvisation and adapting to any situation they are thrown into. I learned first hand that when all seems lost, if you push, push, push and never give up, it's still possible to win.


And yet all that is only a tiny fraction of the lessons I've learned. Street Fighter is a one-on-one game, so you must rely on yourself to win. You can't mill around while your friends do the work for you. Self-reliance and continuous self-improvement is the only successful road. And yet, I also learned that no man is an island. Our tournament structure has always been open to all comers, so that an undiscovered talent from Idaho who trained secretly in his basement can show up to our biggest tournament and win it all, if he has the skill. No need to qualify or be level 60 in an RPG or any of that. And yet, this mythical person never ever materialized in my 15 years of playing the game. The only way to become good is to play against others who are good. It takes a village to make a champion. You can't turn your back on the whole world because you NEED the community to improve. You must learn and train with them. It's pretty hard to do that without making some friends along the way, too. Another very important lesson was that winning at Street Fighter is a meritocracy. Your race doesn't matter. Your religion doesn't matter. The only thing that matters in a tournament is your ability to win. The community looks up to those who can win, regardless of ethnicity. There is no substitute for growing up in an environment that cares about results, rather than race. Nothing a teacher or parent could ever say measures up to that life experience about race-relations..

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quests guide

2008-03-05 18:28:57

As players make their way through the quests and start leveling up, it quickly becomes clear just how well balanced World of Warcraft is at allowing people to decide whether they want to go solo, or group with others to get things done.lotro gold. This all comes down to how well balanced the different classes are in the game.wow eu. It shouldn’t come as a surprise that something like a warrior, or a rogue, or a hunter in this game can handle themselves quite well going it alone in WoW, but it is very impressive to see magic users like the mages, and priests being able to hold their own while soloing (albeit with a little more difficulty). Even more impressive is that priests can become very viable damage dealers thanks to the way their talent tree is set up, a very welcome change from the traditional heal-bot nature that priest-like classes have suffered from in the past.mp3 player. As one gets to the higher levels, more of the quests become something designated as "Elite" quests.mp3 players. These involve fighting particularly strong enemies, and will require grouping in order to complete them well. It is a good way to make sure players are well-trained when they hit the end game material, but for those who would prefer to solo all the way to level 60, there are still a decent number of soloable quests available.or wow. . really cheap wow gold.

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Vitality and Devastate

2008-03-06 15:35:50

Vitality.achat mp3 player. This talent has some hidden strengths.wow powerlevel. Everybody likes more HP, but +5% health for 5 talent points is pretty expensive.wow po. The real key to this talent is in its +10% strength.wow power leveling. That means you can now prioritize strength over AP (since 1 str with 5/5 Vitality = 2.2 AP), which is nice because strength is much more likely to come with +defense gear than AP is.lord of the rings online gold. Remember that strength also increases the amount you block for (i.e., the amount your shield slam hurts for), which is another reason for a prot tank to enhance his strength in any way possible. If you gear for strength over AP this can improve your AP by 10% in all stances, which is a nice threat boost as well as a nice grinding boost.lotro gold. A lot of warriors have been disappointed by devastate.MP3 PLAYER 4GB. Its tooltip is misleading so I should clarify.runescape gold. Devastate causes 50% of weapon damage +some amount, and adds that amount for each sunder armor on the target (doesn’t matter who put them there; in a raid situation you can have other warriors sunder so you can start devastating immediately at full effect). It does not deal additional pure threat; it deals more threat per sunder because it deals more damage per sunder. This is in flat contradiction to the tooltip, I know, but it’s been extensively tested. For example, rank 2 Devastate says +25 damage. That means it deals 50% weapon damage + 25, plus an additional 25 damage for every sunder on the target, for a maximum of 50% weapon damage + 150. At 101 innate threat for all ranks, that means Devastate deals far more threat on a fully sundered mob than sunder armor.


It will basically never deal more threat than sunder on an un-sundered mob, no matter how good your weapon is. Devastate is worth taking for one talent point, but you need to know what it can and can’t do. So what is it for. Some tanks deride it as a pvp dps tool, kind of like MS lite. I look at it as mostly a boss-only tool. It does not replace Shield Slam. It replaces sunder, in long fights. In a normal boss fight a prot warrior without Devastate will shield slam once, sunder three times (unless revenge comes up, in which case you replace a sunder with a revenge), shield slam again, sunder three times (unless revenge), repeat until the boss goes down. Every sunder will apply threat, but only the first 5 really hurt the boss in any other way. Devastate changes that. With Devastate you sunder five times and then replace what would have been sunders with Devastate (Shield Slam, sunder three times (unless revenge), Shield Slam, sunder two times, Devastate, Shield Slam, Devastate three times, repeat until the boss goes down). Sure, Devastate only does slightly more threat than sunder. But that’s not the point. The point is that instead of generating pure threat on the boss, you’re now generating an equal or greater amount of threat and doing some damage. Given the choice between pure threat and the same amount of threat that actually hurts someone, obviously the second is better..

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